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The CreateOverlay function allocates overlay hardware and makes the overlay visible.
Syntax
PFND3DDDI_CREATEOVERLAY Pfnd3dddiCreateoverlay;
HRESULT Pfnd3dddiCreateoverlay(
HANDLE hDevice,
D3DDDIARG_CREATEOVERLAY *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pData [in, out]
A pointer to a D3DDDIARG_CREATEOVERLAY structure that describes the overlay.
Return value
CreateOverlay returns one of the following values:
Return code | Description |
---|---|
S_OK | The overlay is successfully created. |
E_OUTOFMEMORY | CreateOverlay could not complete because of insufficient memory. |
D3DDDIERR_NOTAVAILABLE | CreateOverlay could not complete because insufficient bandwidth was available or the requested overlay hardware was unavailable. |
D3DDDIERR_UNSUPPORTEDOVERLAYFORMAT | The specified overlay format is not supported by the overlay hardware. |
D3DDDIERR_UNSUPPORTEDOVERLAY | The overlay hardware is not supported for the specified size and display mode. |
Remarks
Overlays are independent from the resources that are displayed by using the overlays.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |