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Used to get allocation priorities.
Syntax
typedef struct _D3DKMT_GETALLOCATIONPRIORITY {
[in] D3DKMT_HANDLE hDevice;
[in] D3DKMT_HANDLE hResource;
[in] const D3DKMT_HANDLE *phAllocationList;
[in] UINT AllocationCount;
[out] UINT *pPriorities;
} D3DKMT_GETALLOCATIONPRIORITY;
Members
[in] hDevice
A handle to the device.
[in] hResource
A handle for this resource in this process.
[in] phAllocationList
Pointer to an array allocation to get priorities of.
[in] AllocationCount
Number of allocations in phAllocationList.
[out] pPriorities
Priority for each of the allocation in the array.
Requirements
Requirement | Value |
---|---|
Header | d3dkmthk.h |