Note
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Do not use the D3DKMT_DEBUG_SNAPSHOT_ESCAPE structure; it is for testing purposes only.
The D3DKMT_DEBUG_SNAPSHOT_ESCAPE structure describes a debug snapshot that is returned in a call to the D3DKMTEscape function.
Syntax
typedef struct _D3DKMT_DEBUG_SNAPSHOT_ESCAPE {
[out] ULONG Length;
BYTE Buffer[1];
} D3DKMT_DEBUG_SNAPSHOT_ESCAPE;
Members
[out] Length
The actual length of the snapshot written in the Buffer member.
[out] Buffer[1]
The buffer to place the snapshot in.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmthk.h (include D3dkmthk.h) |