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The Pfnd3dkmtGetcontextinprocessschedulingpriority callback function is called by an in-process (in-proc) Microsoft Direct3D composition device to retrieve the scheduling priority for a device context that is in the same process as other device contexts.
Syntax
PFND3DKMT_GETCONTEXTINPROCESSSCHEDULINGPRIORITY Pfnd3dkmtGetcontextinprocessschedulingpriority;
NTSTATUS Pfnd3dkmtGetcontextinprocessschedulingpriority(
D3DKMT_GETCONTEXTINPROCESSSCHEDULINGPRIORITY *unnamedParam1
)
{...}
Parameters
unnamedParam1
Pointer to a D3DKMT_GETCONTEXTINPROCESSSCHEDULINGPRIORITY structure.
Return value
Returns NTSTATUS.
Requirements
Requirement | Value |
---|---|
Header | d3dkmthk.h |