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DirectX 9.0 and later versions only.
The D3DHAL_DP2SETDEPTHSTENCIL structure is used to map a new depth buffer in the driver's current context when the D3DDP2OP_SETDEPTHSTENCIL operation code is received by D3dDrawPrimitives2.
Syntax
typedef struct _D3DHAL_DP2SETDEPTHSTENCIL {
DWORD hZBuffer;
} D3DHAL_DP2SETDEPTHSTENCIL;
Members
hZBuffer
Specifies a handle to the depth buffer.
Remarks
The driver should store the depth buffer identified by hZBuffer in the driver's context when the runtime sends a D3DDP2OP_SETDEPTHSTENCIL operation code in the D3dDrawPrimitives2 command stream.
Requirements
Requirement | Value |
---|---|
Header | d3dhal.h (include D3dhal.h) |
See also
D3DDP2OP_SETDEPTHSTENCIL