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Waits for synchronization object.
Syntax
typedef struct D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2 {
[in] HANDLE hContext;
[in] UINT ObjectCount;
D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON];
[in] UINT64 FenceValue;
} D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2;
Members
[in] hContext
A handle to the context that should be waiting.
[in] ObjectCount
The number of objects to wait on.
[in] ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON]
A handle to and array of synchronization objects to wait on.
[in] FenceValue
Fence value to be waited.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1903 |
Header | d3d12umddi.h |