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The D3D12DDIARG_BUFFER_PLACEMENT structure specifies the GPU-side virtual address that a resource should have.
Syntax
typedef struct D3D12DDIARG_BUFFER_PLACEMENT {
union {
D3D12DDIARG_HRESOURCE_PLACEMENT UMD;
} BaseAddress;
} D3D12DDIARG_BUFFER_PLACEMENT;
Members
BaseAddress
Union whose members are ways to describe the base address for a region of memory.
BaseAddress.UMD
A D3D12DDIARG_HRESOURCE_PLACEMENT structure that describes a base address with a UMD handle to an existing resource, and a byte offset within that resource.
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |