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Describes a transition barrier between subresources.
Syntax
typedef struct D3D12DDI_RESOURCE_TRANSITION_BARRIER_0003 {
D3D12DDI_HRESOURCE hResource;
UINT Subresource;
D3D12DDI_RESOURCE_STATES StateBefore;
D3D12DDI_RESOURCE_STATES StateAfter;
} D3D12DDI_RESOURCE_TRANSITION_BARRIER_0003;
Members
hResource
The handle of a resource.
Subresource
A subresource.
StateBefore
The state before a transition.
StateAfter
The state after a transition.
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h (include D3d12umddi.h) |