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Describes allocation hardware queues that content is copied to and from.
Syntax
typedef struct D3D12DDI_PRESENT_HWQUEUES_0051 {
UINT BroadcastQueueCount;
HANDLE hHwQueues[D3DDDI_MAX_BROADCAST_CONTEXT + 1];
} D3D12DDI_PRESENT_HWQUEUES_0051;
Members
BroadcastQueueCount
Specifies the number of contexts.
hHwQueues[D3DDDI_MAX_BROADCAST_CONTEXT + 1]
A handle to an array of hardware queues.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |