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Mesh shader threadgroups.
Syntax
typedef struct D3D12DDI_DISPATCH_MESH_ARGUMENTS {
UINT ThreadGroupCountX;
UINT ThreadGroupCountY;
UINT ThreadGroupCountZ;
} D3D12DDI_DISPATCH_MESH_ARGUMENTS;
Members
ThreadGroupCountX
Thread group count in the X direction.
ThreadGroupCountY
Thread group count in the Y direction.
ThreadGroupCountZ
Tread group count in the Z direction.
Remarks
The total number of threads is ThreadGroupCountX * ThreadGroupCountY * ThreadGroupCountZ.
See the Mesh Shader Specification for more information.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 2004 |
Header | d3d12umddi.h |