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Implemented by the client driver to open heap and resource.
Syntax
PFND3D12DDI_OPENHEAPANDRESOURCE_0003 Pfnd3d12ddiOpenheapandresource0003;
HRESULT Pfnd3d12ddiOpenheapandresource0003(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_OPENHEAP_0003 *unnamedParam2,
D3D12DDI_HHEAP unnamedParam3,
D3D12DDI_HRTRESOURCE unnamedParam4,
D3D12DDI_HRESOURCE unnamedParam5
)
{...}
Parameters
unnamedParam1
A handle to the display device (graphics context).
unnamedParam2
Pointer to a D3D12DDIARG_OPENHEAP_0003 structure.
unnamedParam3
A heap handle.
unnamedParam4
The handle of the resource for the driver to use when it calls back into the runtime.
unnamedParam5
A resource handle.
Return value
Returns HRESULT.
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |