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Destroy depth stencil state.
Syntax
PFND3D12DDI_DESTROYDEPTHSTENCILSTATE Pfnd3d12ddiDestroydepthstencilstate;
void Pfnd3d12ddiDestroydepthstencilstate(
D3D12DDI_HDEVICE unnamedParam1,
D3D12DDI_HDEPTHSTENCILSTATE unnamedParam2
)
{...}
Parameters
unnamedParam1
A handle to the display device (graphics context).
unnamedParam2
A depth stencil state handle.
Return value
None
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |