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This section provides topics that demonstrate how to update a game using a game loop in XNA Game Studio.
In This Section
- Updating with Variable or Fixed Timing
Demonstrates how to set up the runtime to call your Update method using variable or fixed timing. - Working with Asynchronous Methods in XNA Game Studio
Describes how you can work with asynchronous methods in XNA Game Studio. - Pausing a Game
Demonstrates how to add pause functionality to a game. - Handling Interruptions on Windows Phone
Provides detail about how to handle interruptions, such as incoming calls, on Windows Phone. - Enable XNA Framework Events in Windows Phone Applications
Describes the the process of manually initializing and updating a FrameworkDispatcher to support XNA Framework functionality from other application models that use the Silverlight application model.