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Begins the asynchronous process of getting the partner token for this gamer.
Syntax
'Declaration
Public Shared Function BeginGetPartnerToken ( _
audienceUri As String, _
callback As AsyncCallback, _
asyncState As Object _
) As IAsyncResult
public static IAsyncResult BeginGetPartnerToken (
string audienceUri,
AsyncCallback callback,
Object asyncState
)
public:
static IAsyncResult BeginGetPartnerToken(
String audienceUri,
AsyncCallback callback,
Object asyncState
)
Parameters
- audienceUri
Type: String
URI associated with the service to use with this token. This cannot be null. - callback
Type: AsyncCallback
Method to call once the asynchronous operation is finished. - asyncState
Type: Object
State of the asynchronous operation.
Return Value
Type: IAsyncResult
An IAsyncResult used to track the progress of the method. Call EndGetPartnerToken to access these results.
Remarks
Warning
This method retrieves a calculated result only for titles approved to access Xbox LIVE Services through the Xbox LIVE Registered Developer Program. For Xbox LIVE Indie games, this method returns immediately with a predetermined default value.
A partner token contains authentication information that identifies both the application and gamer for communication with Xbox LIVE.
Requirements
Namespace: Microsoft.Xna.Framework.GamerServices
Assembly: Microsoft.Xna.Framework.GamerServices (in microsoft.xna.framework.gamerservices.dll)
See Also
Overview
Working with Asynchronous Methods in XNA Game Studio
Reference
Gamer Class
Gamer Members
Microsoft.Xna.Framework.GamerServices Namespace
Platforms
Windows Phone