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Contains default state for anisotropic filtering and texture coordinate wrapping.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
Syntax
public static readonly SamplerState AnisotropicWrap
Remarks
This built-in state object has the following settings:
Filter = TextureFilter.Anisotropic,
AddressU = TextureAddressMode.Wrap,
AddressV = TextureAddressMode.Wrap,
AddressW = TextureAddressMode.Wrap,
See Also
Reference
SamplerState Class
SamplerState Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP