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Describes game assets, such as bitmaps, models, textures, and sounds. These assets, a collection of data files used to support gameplay, are managed by the XNA Framework Content Pipeline.
This section discusses how you can manage the assets in a game project.
In This Section
- Adding Content to a Game
Describes how to add and load content such as textures, meshes, sounds, and data in your game. - Game Content Project
Describes a project type designed to store all content for a game. - Game Content References
Describes the use of the Content References node within a game project. - How to: Add a Game Content Project
Describes the process to create a new content project in an XNA Game Studio solution. - How to: Add Game Assets to a Content Project
Demonstrates how to add an art asset to a game content project. - Game Asset Properties
Describes property settings, indicating which actions the project system should perform on a game asset file of a supported type. - SpriteFont and Content Pipeline Fallback Font Warnings
Describes issues regarding fallback font warnings issued by the content pipeline build process. - Adding New Content Types
Describes the architecture and features of the Content Pipeline, and how to add new content types.
Related Overview Topics
- Displaying Pictures and Playing Video
Provides overviews about how to use the Media API to retrieve system media, including pictures, songs, and video. - Getting Started with XNA Game Studio Development
Provides introductory information about developing games with XNA Game Studio.