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Note
This class is available only when developing for Windows.
Provides a custom sound effect processor that processes an intermediate AudioContent type. This type encapsulates the source audio content, producing a SoundEffect type that can be used in the game.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public class SoundEffectProcessor : ContentProcessor<AudioContent, SoundEffectContent>
See Also
Reference
SoundEffectProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace
Platforms
Windows 7, Windows Vista, Windows XP