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Note
This method is available only when developing for Windows.
Builds the content for the source audio.
Syntax
'Declaration
Public Overrides Function Process ( _
input As AudioContent, _
context As ContentProcessorContext _
) As SoundEffectContent
public override SoundEffectContent Process (
AudioContent input,
ContentProcessorContext context
)
public:
SoundEffectContent Process(
AudioContent input,
ContentProcessorContext context
) override
Parameters
- input
Type: AudioContent
The audio content to build. - context
Type: ContentProcessorContext
Context for the specified processor.
Return Value
Type: SoundEffectContent
The built sound effect.
Requirements
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
See Also
Reference
SoundEffectProcessor Class
SoundEffectProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace
Platforms
Windows 7, Windows Vista, Windows XP