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The following tables list the members exposed by the LocalNetworkGamer type.
Public Properties
Name | Description | |
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DisplayName | (Inherited from Gamer.) |
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Gamertag | (Inherited from Gamer.) |
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HasLeftSession | (Inherited from NetworkGamer.) |
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HasVoice | (Inherited from NetworkGamer.) |
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Id | (Inherited from NetworkGamer.) |
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IsDataAvailable | Determines if there is incoming packet data for this player. |
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IsDisposed | (Inherited from Gamer.) |
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IsGuest | (Inherited from NetworkGamer.) |
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IsHost | (Inherited from NetworkGamer.) |
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IsLocal | (Inherited from NetworkGamer.) |
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IsMutedByLocalUser | (Inherited from NetworkGamer.) |
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IsPrivateSlot | (Inherited from NetworkGamer.) |
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IsReady | (Inherited from NetworkGamer.) |
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IsTalking | (Inherited from NetworkGamer.) |
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LeaderboardWriter | (Inherited from Gamer.) |
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Machine | (Inherited from NetworkGamer.) |
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RoundtripTime | (Inherited from NetworkGamer.) |
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Session | (Inherited from NetworkGamer.) |
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SignedInGamer | Gets the SignedInGamer instance for this SignedInGamer object. |
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Tag | (Inherited from Gamer.) |
Public Methods
Name | Description | |
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BeginGetProfile | (Inherited from Gamer.) |
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EnableSendVoice | Specifies whether voice data should be sent to, or received from, the specified remote gamer. |
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EndGetProfile | (Inherited from Gamer.) |
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Equals | (Inherited from Object.) |
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GetHashCode | (Inherited from Object.) |
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GetProfile | (Inherited from Gamer.) |
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GetType | (Inherited from Object.) |
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ReceiveData | Overloaded. Reads the next incoming packet. |
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SendData | Overloaded. Sends data to a specified set of gamers in a network session. |
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SendPartyInvites | Sends game invitations to all party members that are not in the current game session. |
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ToString | (Inherited from Gamer.) |
Protected Methods
Name | Description | |
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Finalize | (Inherited from Object.) |
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MemberwiseClone | (Inherited from Object.) |
See Also
Reference
LocalNetworkGamer Class
Microsoft.Xna.Framework.Net Namespace