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Gets the GPU texture format that corresponds to a managed vector type.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public static bool TryGetSurfaceFormat (
Type vectorType,
out SurfaceFormat surfaceFormat
)
Parameters
vectorType
Can be one of the following:surfaceFormat
[OutAttribute] Surface format being compared.
Return Value
true if a match is found; false otherwise.
See Also
Reference
VectorConverter Class
VectorConverter Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
Platforms
Windows XP SP2, Windows Vista