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Note
This property is available only when developing for Windows.
Gets the transform matrix of the scene.
The transform matrix defines a local coordinate system for the content in addition to any children of this object.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public Matrix Transform { get; set; }
Property Value
Transform matrix used by the scene.
See Also
Reference
NodeContent Class
NodeContent Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
Platforms
Windows 7, Windows Vista, Windows XP