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The following flags are used to specify sprite blending rendering options to the flags parameter in Begin:
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public enum SpriteBlendMode
Members
Member name | Description | |
---|---|---|
Additive | Enable additive blending. | |
AlphaBlend | Enable alpha blending. | |
None | No blending specified. |
See Also
Tasks
How to: Draw a Masked Sprite over a Background
Reference
SpriteBatch.Begin Method
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista