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Enables or disables full texture mapping on each point. The default is false.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public bool PointSpriteEnable { get; set; }
Property Value
true to set texture coordinates of point primitives so that full textures are mapped on each point; false otherwise. When false, the vertex texture coordinates are used for the entire point.
See Also
Tasks
Reference
RenderState Class
RenderState Members
PointSize
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista