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The following tables list the members exposed by the MeshHelper type.
Public Methods
Name | Description | |
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CalculateNormals | Computes new normals for the specified mesh. |
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CalculateTangentFrames | Compute tangent frames for the given mesh. |
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FindSkeleton | Searches for the root bone of the contained skeleton. |
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FlattenSkeleton | Gets a flattened list of all bones contained by the specified skeleton. |
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MergeDuplicatePositions | Processes the PositionCollection collection of the specified mesh, merging any values that are closer together than the specified tolerance threshold. |
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MergeDuplicateVertices | Overloaded. Processes the Indices and VertexChannel data of the specified mesh or geometry batch, merging any duplicate vertices. |
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OptimizeForCache | Reorders the indices and vertices of the mesh for optimal GPU cache performance. |
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SwapWindingOrder | Reverses the triangle winding order of the specified mesh. |
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TransformScene | Applies a transformation to the contents of a scene hierarchy. |
See Also
Reference
MeshHelper Class
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace