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The following tables list the members exposed by the GraphicsAdapter type.
Public Properties
Name | Description | |
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Adapters | Collection of available adapters on the system. |
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CurrentDisplayMode | Gets the current display mode. |
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DefaultAdapter | Gets the default adapter. |
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Description | Retrieves a string used for presentation to the user. |
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DeviceId | Retrieves a value that is used to help identify a particular chip set. |
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DeviceIdentifier | Retrieves a globally unique identifier (GUID) object that can be used to check changes in the driver and chip set. |
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DeviceName | Retrieves a string that contains the device name for a Microsoft Windows Graphics Device Interface (GDI). |
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DriverDll | Retrieves a string that is used to present the driver name to the user. |
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DriverVersion | Retrieves a value that identifies the version of the Microsoft Direct3D driver. |
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IsDefaultAdapter | Determines if this instance of GraphicsAdapter is the default adapter. |
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MonitorHandle | Retrieves the handle of the monitor associated with the Microsoft Direct3D object. |
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Revision | Retrieves a value used to help identify the revision level of a particular chip set. |
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SubSystemId | Retrieves a value used to identify the subsystem. |
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SupportedDisplayModes | Returns a collection of supported display modes for the current adapter. |
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VendorId | Retrieves a value used to identify the manufacturer. |
Public Methods
Name | Description | |
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CheckDepthStencilMatch | Tests whether a depth stencil format is compatible with a render target format in a particular display mode. |
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CheckDeviceFormat | Overloaded. Determines whether a surface or depth buffer format is available as a specified resource type and can be used as a texture, depth-stencil buffer, render target, or any combination of the three, on a device representing the current adapter. |
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CheckDeviceFormatConversion | Tests a device to determine whether it supports conversion from one display format to another. |
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CheckDeviceMultiSampleType | Overloaded. Verifies whether a multisample technique is available on a specified device. |
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CheckDeviceType | Determines whether a hardware-accelerated device type can be used on the current adapter. |
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Dispose | Releases all resources used by the GraphicsAdapter class. |
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Equals | Overloaded. Determines whether two instances of GraphicsAdapter are equal. |
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GetCapabilities | Returns the capabilities of a device. |
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GetHashCode | Gets the hash code for this instance. |
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GetType | (Inherited from Object.) |
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IsDeviceTypeAvailable | Determines whether a requested device type is available. |
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op_Equality | Compares two objects to determine whether they are the same. |
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op_Inequality | Compares two objects to determine whether they are different. |
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ReferenceEquals | (Inherited from Object.) |
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ToString | (Inherited from Object.) |
Protected Methods
Name | Description | |
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Finalize | (Inherited from Object.) |
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MemberwiseClone | (Inherited from Object.) |
See Also
Reference
GraphicsAdapter Class
Microsoft.Xna.Framework.Graphics Namespace