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The XNA Framework Graphics libraries provide low-level resource loading and rendering capabilities.
In This Section
- Displays, Client Bounds, Viewports, and Back Buffers
This article describes the relationships between the display, client, viewport and back buffer size properties. - Effect States
Effect states provide a mechanism for effects to control the graphics device state. Setting a state through an effect file has exactly the same effect as setting the corresponding render state or sampler state from your C# code. - 2D Graphics
This section discusses the basics of 2D rendering and includes examples of how to display sprites. - 3D Graphics
This section contains an overview of the 3D Graphics classes as well as tutorials to demonstrate low-level 3D rendering.