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Copies texture data into an array.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public void GetData<T> (
int level,
Nullable<Rectangle> rect,
T[] data,
int startIndex,
int elementCount
) where T : ValueType
Type Parameters
- T
The type of the elements in the array. This is usually a Microsoft.Xna.Framework.Graphics.PackedVector type which matches the Format of the texture, but it can be any fundamental type that matches the bit size of the surface format.
Parameters
- level
The mipmap level to copy from. - rect
The section of the texture to copy. null indicates the data will be copied from the entire texture. - data
The array to receive texture data. - startIndex
The index of the element in the array at which to start copying. - elementCount
The number of elements to copy.
Exceptions
Exception type | Condition |
---|---|
ArgumentNullException | data must be of sufficient length to receive the data. |
InvalidOperationException | The vertex stride is larger than the vertex buffer, or the vertex stride is too small for the type of data requested. |
NotSupportedException | This Texture2D was created with a usage type of ResourceUsage.WriteOnly. Calling GetData on a resource that was created with ResourceUsage.WriteOnly is not supported. |
Remarks
On Windows, GetData and SetData will fail if Texture2D.ResourceManagementMode is ResourceManagementMode.Manual and the format cannot be used as a render target.
Example
In this example, the color of the pixel beneath the mouse is retrieved from the back buffer.
if (Mouse.GetState().LeftButton == ButtonState.Pressed && // If the left button is pressed
Mouse.GetState().X > 0 && Mouse.GetState().Y > 0 && // and we are inside the game window
Mouse.GetState().X < graphics.GraphicsDevice.PresentationParameters.BackBufferWidth &&
Mouse.GetState().Y < graphics.GraphicsDevice.PresentationParameters.BackBufferHeight )
{
backBufferData = new Texture2D(
graphics.GraphicsDevice,
graphics.GraphicsDevice.PresentationParameters.BackBufferWidth,
graphics.GraphicsDevice.PresentationParameters.BackBufferHeight,
1,
ResourceUsage.ResolveTarget,
graphics.GraphicsDevice.PresentationParameters.BackBufferFormat,
ResourceManagementMode.Manual );
Rectangle sourceRectangle =
new Rectangle( Mouse.GetState().X, Mouse.GetState().Y, 1, 1 );
Color[] retrievedColor = new Color[ 1 ];
graphics.GraphicsDevice.ResolveBackBuffer( backBufferData );
backBufferData.GetData<Color>(
0,
sourceRectangle,
retrievedColor,
0,
1);
}
See Also
Reference
Texture2D Class
Texture2D Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista