Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Note
This method is available only when developing for Windows.
Loads texture creation parameters from a file.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public static TextureCreationParameters GetCreationParameters (
GraphicsDevice graphicsDevice,
string filename
)
Parameters
- graphicsDevice
The GraphicsDevice to associate with the texture creation parameters. - filename
The name of the file to load the creation parameters from.
Return Value
The texture creation parameters.
Exceptions
Exception type | Condition |
---|---|
ArgumentException | filename is a zero-length string, contains only white space, or contains one or more invalid characters as defined by InvalidPathChars. |
ArgumentNullException | filename is null. |
PathTooLongException | The specified path, file name, or both exceed the system-defined maximum length. For example, on Windows-based platforms, paths must be less than 248 characters, and file names must be less than 260 characters. |
DirectoryNotFoundException | The specified path is invalid (for example, it is on an unmapped drive). |
UnauthorizedAccessException | The filename parameter specifies a directory, or the caller does not have the required permission to access the file specified by filename. |
FileNotFoundException | The file specified in filename was not found. |
NotSupportedException | filename is in an invalid format. |
See Also
Reference
Texture Class
Texture Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows XP SP2, Windows Vista