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The following tables list the members exposed by the GamePadState type.
Public Properties
Name | Description | |
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Buttons | Returns a structure that identifies what buttons on the Xbox 360 Controller are pressed. |
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DPad | Returns a structure that identifies what directions of the directional pad on the Xbox 360 Controller are pressed. |
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IsConnected | Indicates whether the Xbox 360 Controller is connected. |
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PacketNumber | Gets the packet number associated with this state. |
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ThumbSticks | Returns a structure that indicates the position of the Xbox 360 Controller sticks (thumbsticks). |
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Triggers | Returns a structure that identifies the position of triggers on the Xbox 360 Controller. |
Public Methods
Name | Description | |
---|---|---|
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Equals | Overloaded. Returns a value that indicates whether the current instance is equal to a specified object. |
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GetHashCode | Gets the hash code for this instance. |
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GetType | (Inherited from Object.) |
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op_Equality | Determines whether two GamePadState instances are equal. |
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op_Inequality | Determines whether two GamePadState instances are not equal. |
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ReferenceEquals | (Inherited from Object.) |
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ToString | Retrieves a string representation of this object. |
Protected Methods
Name | Description | |
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Finalize | (Inherited from Object.) |
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MemberwiseClone | (Inherited from Object.) |
See Also
Tasks
How to: Detect Whether a Controller Button Is Pressed
How to: Detect Whether a Controller Is Disconnected
Concepts
Reference
GamePadState Structure
Microsoft.Xna.Framework.Input Namespace