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The following tables list the members exposed by the GamePadButtons type.
Public Properties
Name | Description | |
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A | Identifies whether the A button on the Xbox 360 Controller is pressed. |
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B | Identifies whether the B button on the Xbox 360 Controller is pressed. |
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Back | Identifies whether the BACK button on the Xbox 360 Controller is pressed. |
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LeftShoulder | Identifies whether the left shoulder (bumper) button on the Xbox 360 Controller is pressed. |
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LeftStick | Identifies whether the left stick button on the Xbox 360 Controller is pressed (the stick is "clicked" in). |
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RightShoulder | Identifies whether the right shoulder (bumper) button on the Xbox 360 Controller is pressed. |
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RightStick | Identifies whether the right stick button on the Xbox 360 Controller is pressed (the stick is "clicked" in). |
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Start | Identifies whether the START button on the Xbox 360 Controller is pressed. |
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X | Identifies whether the X button on the Xbox 360 Controller is pressed. |
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Y | Identifies whether the Y button on the Xbox 360 Controller is pressed. |
Public Methods
Name | Description | |
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Equals | Overloaded. Returns a value that indicates whether the current instance is equal to a specified object. |
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GetHashCode | Gets the hash code for this instance. |
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GetType | (Inherited from Object.) |
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op_Equality | Determines whether two GamePadButtons instances are equal. |
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op_Inequality | Determines whether two GamePadButtons instances are not equal. |
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ReferenceEquals | (Inherited from Object.) |
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ToString | Retrieves a string representation of this object. |
Protected Methods
Name | Description | |
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Finalize | (Inherited from Object.) |
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MemberwiseClone | (Inherited from Object.) |
See Also
Tasks
How to: Detect Whether a Controller Button Is Pressed
How to: Detect Whether a Controller Is Disconnected
Concepts
Reference
GamePadButtons Structure
Microsoft.Xna.Framework.Input Namespace