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Note
This method is available only when developing for Windows.
Creates a texture resource from a stream, specifying the number of bytes in the stream and the texture creation parameters to use.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public static TextureCube FromFile (
GraphicsDevice graphicsDevice,
Stream textureStream,
int numberBytes,
TextureCreationParameters creationParameters
)
Parameters
- graphicsDevice
The graphics device to use to create the texture resource. - textureStream
Stream containing the volume texture data. - numberBytes
The number of bytes in textureStream. - creationParameters
The parameters to use when creating this texture.
Return Value
The volume texture resource that has been created on the specified graphics device.
Exceptions
Exception type | Condition |
---|---|
ArgumentNullException | textureStream is null. The stream passed into this method cannot be null. |
NotSupportedException | textureStream is not readable. Streams passed into this method must be readable. |
EndOfStreamException | textureStream does not contain enough data to support this call. |
Remarks
The supported texture image file formats are described by the ImageFileFormat enumeration.
See Also
Reference
TextureCube Class
TextureCube Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows XP SP2, Windows Vista