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Note
This method is available only when developing for Windows.
Creates a texture resource from a file.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public static Texture2D FromFile (
GraphicsDevice graphicsDevice,
string filename
)
Parameters
- graphicsDevice
The graphics device to use to create the texture resource. - filename
The name of the file containing the texture.
Return Value
The texture resource that has been created on the specified graphics device.
Exceptions
Exception type | Condition |
---|---|
ArgumentException | filename is a zero-length string, contains only white space, or contains one or more invalid characters as defined by InvalidPathChars. |
ArgumentNullException | filename is null. |
PathTooLongException | The specified path, file name, or both exceed the system-defined maximum length. For example, on Windows-based platforms, paths must be less than 248 characters, and file names must be less than 260 characters. |
DirectoryNotFoundException | The specified path is invalid (for example, it is on an unmapped drive). |
UnauthorizedAccessException | The filename parameter specifies a directory, or the caller does not have the required permission to access the file specified by filename. |
FileNotFoundException | The file specified in filename was not found. |
NotSupportedException | filename is in an invalid format. |
Remarks
The supported texture image file formats are described by the ImageFileFormat enumeration.
See Also
Reference
Texture2D Class
Texture2D Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows XP SP2, Windows Vista