Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Note
This method is available only when developing for Windows.
Compiles a shader from a stream containing the shader source code, specifying the number of bytes in the stream.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public static CompiledShader CompileFromFile (
Stream shaderSourceCode,
int numberBytes,
CompilerMacro[] preprocessorDefines,
CompilerIncludeHandler includeHandler,
CompilerOptions options,
string functionName,
ShaderProfile profile,
TargetPlatform platform
)
Parameters
- shaderSourceCode
Stream that contains the shader source code. - numberBytes
The number of bytes in shaderSourceCode. - preprocessorDefines
Describes preprocessor definitions used by an effect object. - includeHandler
User-implemented interface to provide callbacks for #include directives during shader compilation. - options
Compilation optimization options. - functionName
The function to be compiled. - profile
A shader profile that determines the shader instruction set. - platform
The target platform for compilation.
Return Value
The compiled shader.
Exceptions
Exception type | Condition |
---|---|
ArgumentNullException | shaderSourceCode is null. The stream passed into this method cannot be null. |
NotSupportedException | shaderSourceCode is not readable. Streams passed into this method must be readable. |
EndOfStreamException | shaderSourceCode does not contain enough data to support this call. |
See Also
Reference
ShaderCompiler Class
ShaderCompiler Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows XP SP2, Windows Vista