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Instructs the IKinectEngagementManager Interface to track one body/hand pair that are dynamically determined by the system as currently engaged.
Syntax
public:
void SetKinectOnePersonSystemEngagement()
public void SetKinectOnePersonSystemEngagement ()
inputPointerManager.setKinectOnePersonSystemEngagement();
Requirements
Namespace: Microsoft.Kinect.Toolkit.Input
Assembly: (in )
See also
Reference
InputPointerManager Class
Microsoft.Kinect.Toolkit.Input Namespace