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AudioBeamFrameReader.FrameArrived Event

Event that fires whenever a frame is captured.

Syntax

public:
event TypedEventHandler<AudioBeamFrameReader, AudioBeamFrameArrivedEventArgs>^ FrameArrived {
         EventRegistrationToken add (TypedEventHandler<AudioBeamFrameReader, AudioBeamFrameArrivedEventArgs>^ value);
         void remove (EventRegistrationToken token);
}
public event TypedEventHandler<AudioBeamFrameReader, AudioBeamFrameArrivedEventArgs> FrameArrived
function onFrameArrived(eventArgs) { /* Your code */ }

// addEventListener syntax
audioBeamFrameReader.addEventListener("framearrived", onFrameArrived);
audioBeamFrameReader.removeEventListener("framearrived", onFrameArrived);

- or -

audioBeamFrameReader.onframearrived = onFrameArrived;

Requirements

Namespace: WindowsPreview.Kinect

Metadata: windowspreview.kinect.winmd

See also

Reference

AudioBeamFrameReader Class
WindowsPreview.Kinect Namespace