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ManipulatableModel.ManipulationInertiaStarting Event

Occurs when the user has completed a manipulation gesture associated with the Kinect Toolkit input element and the inertial phase of the gesture starts.

Syntax

public:
event TypedEventHandler<IManipulatableModel, KinectManipulationInertiaStartingEventArgs>^ ManipulationInertiaStarting {
         EventRegistrationToken add (TypedEventHandler<IManipulatableModel, KinectManipulationInertiaStartingEventArgs>^ value);
         void remove (EventRegistrationToken token);
}
public event TypedEventHandler<IManipulatableModel, KinectManipulationInertiaStartingEventArgs> ManipulationInertiaStarting
function onManipulationInertiaStarting(eventArgs) { /* Your code */ }

// addEventListener syntax
manipulatableModel.addEventListener("manipulationinertiastarting", onManipulationInertiaStarting);
manipulatableModel.removeEventListener("manipulationinertiastarting", onManipulationInertiaStarting);

- or -

manipulatableModel.onmanipulationinertiastarting = onManipulationInertiaStarting;

Requirements

Namespace: Microsoft.Kinect.Toolkit.Input

Assembly: (in )

See also

Reference

ManipulatableModel Class
Microsoft.Kinect.Toolkit.Input Namespace