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Occurs when the user has completed a manipulation gesture associated with the Kinect Toolkit input element and the inertial phase of the gesture starts.
Syntax
public:
event TypedEventHandler<IManipulatableModel, KinectManipulationInertiaStartingEventArgs>^ ManipulationInertiaStarting {
EventRegistrationToken add (TypedEventHandler<IManipulatableModel, KinectManipulationInertiaStartingEventArgs>^ value);
void remove (EventRegistrationToken token);
}
public event TypedEventHandler<IManipulatableModel, KinectManipulationInertiaStartingEventArgs> ManipulationInertiaStarting
function onManipulationInertiaStarting(eventArgs) { /* Your code */ }
// addEventListener syntax
manipulatableModel.addEventListener("manipulationinertiastarting", onManipulationInertiaStarting);
manipulatableModel.removeEventListener("manipulationinertiastarting", onManipulationInertiaStarting);
- or -
manipulatableModel.onmanipulationinertiastarting = onManipulationInertiaStarting;
Requirements
Namespace: Microsoft.Kinect.Toolkit.Input
Assembly: (in )
See also
Reference
ManipulatableModel Class
Microsoft.Kinect.Toolkit.Input Namespace