Note
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Occurs when the user has finished a manipulation gesture of a manipulatable Kinect Toolkit input element and the inertial phase of the gesture has begun.
Syntax
public:
event TypedEventHandler<IManipulatableModel, KinectManipulationInertiaStartingEventArgs>^ ManipulationInertiaStarting {
EventRegistrationToken add (TypedEventHandler<IManipulatableModel, KinectManipulationInertiaStartingEventArgs>^ value);
void remove (EventRegistrationToken token);
}
public event TypedEventHandler<IManipulatableModel, KinectManipulationInertiaStartingEventArgs> ManipulationInertiaStarting
Remarks
Requirements
Namespace: Microsoft.Kinect.Toolkit.Input
Assembly: (in )
See also
Reference
IManipulatableModel Interface
Microsoft.Kinect.Toolkit.Input Namespace