Note
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Occurs when all contact points are lifted during a manipulation and the velocity of the manipulation is significant enough to initiate inertia behavior (translation and zoom continue after the input pointers are lifted).
Syntax
public:
event TypedEventHandler<KinectGestureRecognizer, KinectManipulationInertiaStartingEventArgs>^ ManipulationInertiaStarting {
EventRegistrationToken add (TypedEventHandler<KinectGestureRecognizer, KinectManipulationInertiaStartingEventArgs>^ value);
void remove (EventRegistrationToken token);
}
public event TypedEventHandler<KinectGestureRecognizer, KinectManipulationInertiaStartingEventArgs> ManipulationInertiaStarting
function onManipulationInertiaStarting(eventArgs) { /* Your code */ }
// addEventListener syntax
kinectGestureRecognizer.addEventListener("manipulationinertiastarting", onManipulationInertiaStarting);
kinectGestureRecognizer.removeEventListener("manipulationinertiastarting", onManipulationInertiaStarting);
- or -
kinectGestureRecognizer.onmanipulationinertiastarting = onManipulationInertiaStarting;
Requirements
Namespace: WindowsPreview.Kinect.Input
Metadata: windowspreview.kinect.winmd
See also
Reference
KinectGestureRecognizer Class
WindowsPreview.Kinect.Input Namespace