Note
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The rate at which the manipulation is resized in device-independent units (1/96th inch per unit) per millisecond.
Syntax
public:
float32 Expansion
public float Expansion
var expansion = kinectManipulationVelocities.expansion;
Requirements
Namespace: WindowsPreview.Kinect.Input
Metadata: windowspreview.kinect.winmd
See also
Reference
KinectManipulationVelocities Structure
WindowsPreview.Kinect.Input Namespace