Note
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Manipulation expansion delta. This will always be 0.
Syntax
public:
float32 Expansion
public float Expansion
var expansion = kinectManipulationDelta.expansion;
Requirements
Namespace: WindowsPreview.Kinect.Input
Metadata: windowspreview.kinect.winmd
See also
Reference
KinectManipulationDelta Structure
WindowsPreview.Kinect.Input Namespace