Note
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The angular component of the velocity in degrees per millisecond.
Syntax
public:
float32 Angular
public float Angular
var angular = kinectManipulationVelocities.angular;
Requirements
Namespace: WindowsPreview.Kinect.Input
Metadata: windowspreview.kinect.winmd
See also
Reference
KinectManipulationVelocities Structure
WindowsPreview.Kinect.Input Namespace