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Gets a value that indicates whether a manipulation is still being processed during inertia (no input points are active).
Syntax
public:
property bool IsInertial {
bool get ();
}
public bool IsInertial { get; }
var isInertial = kinectGestureRecognizer.isInertial;
Property value
[C++]
[C#]
[JavaScript]
Type: bool
Type: bool
Type: Boolean
True if the manipulation is still being processed during inertia; otherwise false. The default value is false.
Requirements
Namespace: WindowsPreview.Kinect.Input
Metadata: windowspreview.kinect.winmd
See also
Reference
KinectGestureRecognizer Class
WindowsPreview.Kinect.Input Namespace