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LongExposureInfraredFrame.LockImageBuffer Method

Locks the buffer so the data can be read.

Syntax

public:
IBuffer^ LockImageBuffer()
public IBufferLockImageBuffer ()
var iBuffer = longExposureInfraredFrame.lockImageBuffer();

Return value

Type: IBuffer
The underlying buffer used by the system to store this frame's data.

Remarks

When you are finished reading the data, unlock the buffer.

Requirements

Namespace: WindowsPreview.Kinect

Metadata: windowspreview.kinect.winmd

See also

Reference

LongExposureInfraredFrame Class
WindowsPreview.Kinect Namespace