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Locks the buffer so the data can be read.
Syntax
public:
IBuffer^ LockImageBuffer()
public IBufferLockImageBuffer ()
var iBuffer = longExposureInfraredFrame.lockImageBuffer();
Return value
Type: IBuffer
The underlying buffer used by the system to store this frame's data.
Remarks
When you are finished reading the data, unlock the buffer.
Requirements
Namespace: WindowsPreview.Kinect
Metadata: windowspreview.kinect.winmd
See also
Reference
LongExposureInfraredFrame Class
WindowsPreview.Kinect Namespace