Note
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Locks the audio buffer in preparation for reading the data.
Syntax
public:
IBuffer^ LockAudioBuffer()
public IBufferLockAudioBuffer ()
var iBuffer = audioBeamSubFrame.lockAudioBuffer();
Return value
Type: IBuffer
The audio buffer.
Requirements
Namespace: WindowsPreview.Kinect
Metadata: windowspreview.kinect.winmd