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Kinect for Windows 1.8
KinectUI has the following properties.
Properties
Name | Description |
---|---|
KinectUI.BUTTON_CLASS Property | Gets the class name that is used to identify Kinect button elements. |
KinectUI.BUTTON_HOVER_CLASS Property | Gets the class name that is used to identify Kinect button elements that are currently under a hovering hand pointer. |
KinectUI.BUTTON_PRESSED_CLASS Property | Gets the class name that is used to identify Kinect button elements that are currently being pressed. |
KinectUI.BUTTON_TEXT_CLASS Property | Gets the class name that is used to identify Kinect button text elements. |
KinectUI.CURSOR_ID Property | Gets the ID that is used to identify the DOM element that represents the Kinect cursor. |
KinectUI.HANDPOINTER_ENTER Property | Gets the name of the DOM event that is triggered when a hand pointer starts hovering over a DOM element. |
KinectUI.HANDPOINTER_GOTCAPTURE Property | Gets the name of the DOM event that is triggered when a hand pointer starts being captured by a DOM element. |
KinectUI.HANDPOINTER_GRIP Property | Gets the name of the DOM event that is triggered when a hand pointer enters a "gripped" state while over a DOM element. |
KinectUI.HANDPOINTER_GRIPRELEASE Property | Gets the name of the DOM event that is triggered when a hand pointer leaves a "gripped" state while over a DOM element. |
KinectUI.HANDPOINTER_LEAVE Property | Gets the name of the DOM event that is triggered when a hand pointer stops hovering over a DOM element. |
KinectUI.HANDPOINTER_LOSTCAPTURE Property | Gets the name of the DOM event that is triggered when a hand pointer stops being captured by a DOM element. |
KinectUI.HANDPOINTER_MOVE Property | Gets the name of the DOM event that is triggered when a hand pointer moves over a DOM element. |
KinectUI.HANDPOINTER_PRESS Property | Gets the name of the DOM event that is triggered when a hand pointer enters a "pressed" state while over a DOM element. |
KinectUI.HANDPOINTER_PRESSRELEASE Property | Gets the name of the DOM event that is triggered when a hand pointer leaves a "pressed" state while over a DOM element. |
KinectUI.HANDPOINTERS_UPDATED Property | Gets the name of the global UI event that is triggered when a change occurs in the set of tracked hand pointers. |
Requirements
Library: Kinect-1.8.0.js