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[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Represents a first-in, first-out collection of objects.
Inheritance Hierarchy
System. . :: . .Object
System.Collections..::..Queue
Namespace: System.Collections
Assembly: mscorlib (in mscorlib.dll)
Syntax
'Declaration
<SerializableAttribute> _
Public Class Queue _
Implements ICollection, IEnumerable, ICloneable
[SerializableAttribute]
public class Queue : ICollection, IEnumerable,
ICloneable
[SerializableAttribute]
public ref class Queue : ICollection, IEnumerable,
ICloneable
[<SerializableAttribute>]
type Queue =
class
interface ICollection
interface IEnumerable
interface ICloneable
end
public class Queue implements ICollection, IEnumerable, ICloneable
The Queue type exposes the following members.
Constructors
Name | Description | |
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Queue | Initializes a new instance of the Queue class that is empty, has the default initial capacity, and uses the default growth factor. |
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Properties
Name | Description | |
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Count | Gets the number of elements contained in the Queue. |
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IsSynchronized | Gets a value indicating whether access to the Queue is synchronized (thread safe). |
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SyncRoot | Gets an object that can be used to synchronize access to the Queue. |
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Methods
Name | Description | |
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Clear | Removes all objects from the Queue. |
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Clone | Creates a shallow copy of the Queue. |
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Contains | Determines whether an element is in the Queue. |
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CopyTo | Copies the Queue elements to an existing one-dimensional Array, starting at the specified array index. |
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Dequeue | Removes and returns the object at the beginning of the Queue. |
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Enqueue | Adds an object to the end of the Queue. |
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Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
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Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
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GetEnumerator | Returns an enumerator that iterates through the Queue. |
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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Peek | Returns the object at the beginning of the Queue without removing it. |
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ToArray | Copies the Queue elements to a new array. |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
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Remarks
Queues are useful for storing messages in the order they were received for sequential processing. This class implements a queue as a circular array. Objects stored in a Queue are inserted at one end and removed from the other.
The capacity of a Queue is the number of elements the Queue can hold. As elements are added to a Queue, the capacity is automatically increased as required through reallocation. The capacity can be decreased by calling TrimToSize.
The growth factor is the number by which the current capacity is multiplied when a greater capacity is required. The growth factor is determined when the Queue is constructed. The default growth factor is 2.0. The capacity of the Queue will always increase by at least a minimum of four, regardless of the growth factor. For example, a Queue with a growth factor of 1.0 will always increase in capacity by four when a greater capacity is required.
Queue accepts null Nothing nullptr unit a null reference (Nothing in Visual Basic) as a valid value and allows duplicate elements.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.