Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The DirectX runtime saves and restores floating-point state when it calls many of a display driver's Direct3D callback functions. However, as described in Performing Floating-point Operations in DirectDraw, some of the driver's Direct3D callback functions must save floating-point state prior to performing floating-point operations and must restore floating-point state when the operations complete.
The DirectX runtime saves and restores floating-point state as required for the following Direct3D callback functions:
For the following callback functions, a Direct3D-supported display driver must save floating-point state before performing floating-point operations, and restore it when the operations are complete:
For more information about floating-point operations, see Floating-Point Operations in Graphics Driver Functions.