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Directs all animation objects that belong to group automatically destroy transitions.
void SetAutodestroyTransitions(
BOOL bAutoDestroy = TRUE
);
Parameters
- bAutoDestroy
Specifies how to destroy transitions.
Remarks
Set this value to FALSE only if you allocate transitions on the stack. The default value is TRUE, therefore it's highly recommended to allocate transition objects using operator new.
Requirements
Header: afxanimationcontroller.h