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Debugger Concepts

To build on the Visual Studio debug package, you need to be familiar with the architectural concepts used in designing the package.

In This Section

  • Debug Session
    Explains the role of a session in the debugging architecture.

  • Servers (Visual Studio SDK)
    Defines what a server is in terms of debugging architecture, in both abstract and physical terms.

  • Port Suppliers
    Defines what a port supplier is in terms of debugging architecture.

  • Ports
    Defines what a port is in terms of debugging architecture.

  • Processes
    Defines what a process is in terms of debugging architecture.

  • Program Nodes
    Defines a program node in terms of debugging architecture, including how it can identify itself and the process it is running in.

  • Programs
    Defines a program in terms of debugging architecture.

  • Threads
    Defines the characteristics of threads in terms of debugging architecture.

  • Stack Frames
    Defines a stack frame in terms of debugging architecture. A stack frame is an abstraction of a stack that provides the execution context of a thread.

  • Modules
    Defines a module, in terms of debugging architecture, as a physical container of code, such as an executable file or a DLL.

  • Breakpoints (Visual Studio SDK)
    Defines the three types of breakpoints—pending, bound, and error—in terms of debugging architecture.

  • Debugger Contexts
    Explains how the debug engine (DE) operates simultaneously within code, documentation, and expression evaluation contexts. Describes, for each of the three contexts, the ___location, position, or evaluation relevant to it.

  • Debugger Components
    Provides an overview of the Visual Studio Debugging components, which include the debug engine (DE), expression evaluator (EE), and symbol handler (SH).

  • Debugging Tasks
    Contains links to various debugging tasks, such as launching a program and evaluating expressions.