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Contains the properties and methods used to programmatically manipulate a breakpoint.
Namespace: EnvDTE80
Assembly: EnvDTE80 (in EnvDTE80.dll)
Syntax
'Declaration
<GuidAttribute("FBC8D85A-E449-4CB3-B026-F7808DEB7792")> _
Public Interface Breakpoint2 _
Inherits Breakpoint
'Usage
Dim instance As Breakpoint2
[GuidAttribute("FBC8D85A-E449-4CB3-B026-F7808DEB7792")]
public interface Breakpoint2 : Breakpoint
[GuidAttribute(L"FBC8D85A-E449-4CB3-B026-F7808DEB7792")]
public interface class Breakpoint2 : Breakpoint
public interface Breakpoint2 extends Breakpoint
Examples
The following example demonstrates how to use the Children property on the Breakpoint2 object.
To test this property:
Set a breakpoint in the target application.
Run the add-in.
The number of breakpoint children is zero.
Run the target application in the debug mode.
When the program stops on the breakpoint, run the add-in.
The number of children is one.
public static void Children(EnvDTE80.DTE2 dte)
{
// Setup debug Output window.
Window w =
(Window)dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
w.Visible = true;
OutputWindow ow = (OutputWindow)w.Object;
OutputWindowPane owp = ow.OutputWindowPanes.Add("Children Property
Test");
owp.Activate();
//dte is a reference to the DTE2 object passed to you by the
//OnConnection method that you implement when you create an Add-in.
EnvDTE80.Debugger2 debugger = (EnvDTE80.Debugger2)dte.Debugger;
owp.OutputString("Number of children: " +
debugger.Breakpoints.Item(1).Children.Count.ToString());
}